My new app “one sec” forces its users to take a deep breath whenever they open social media apps.
Through that, one sec reduces social media use by 57%.1
On average, every team member wastes 2h per week on social media apps during working hours.2
That’s 100 paid hours per employee per year.
Imagine, if they spent that time more intentional: taking breaks between meetings that actually help to reset their brain (as suggested by latest Microsoft research), lose their urge to open social media all the time without proper reason, and ultimately get less stressed, and a more resilient mental health – resulting in more creativity and productivity.
one sec handles all user-data with greatest care: there is no server collecting user data or accounts required. I earn money selling in-app-puchases, not users’ data.
Most employees want to reduce time spent on social media but fail at it due to the sophisticated algorithms developed by the best psychologists in silicon valley. And one sec fights that problem at it’s root: breaking the dopamine-feedback-cycle of social media.
Each team member has their own apps and distractions on their smartphone: most popular apps and websites are supported out-of-the-box, custom ones can be added as well.
On top of that, there are countless customization options for the intervention itself.
After using one sec for a couple of weeks, users can see how much time they have saved with one sec. In my case, I save two full weeks every year by spending way less time on Instagram and Twitter.Get in touch 〉
1. one sec: An App Intervention for Reduced, Deliberate, and Purposeful Digital Consumption (paper available soon).
2. Why & How Your Employees are Wasting Time at Work: salary.com.
3. Worker, Interrupted: The Cost of Task Switching: fastcompany.com.
4. Collaboration & Social Tools Drain Business Productivity: openviewpartners.com.
5. Julia Brailovskaia, Fabienne Ströse, Holger Schillack, Jürgen Margraf. Less Facebook use – More well-being and a healthier lifestyle? An experimental intervention study. Computers in Human Behavior, Volume 108, 2020, 106332, ISS 0747-5632, doi: 10.1016/j.chb.2020.106332
6. Research Proves Your Brain Needs Breaks: Microsoft Worklab.